MVP Testing

MVP

The Knoise MVP aims at testing a complete cycle of behavior change in a three-phase experience. From awareness of noise pollution and related behaviours to reconsideration and adoption of new ones.

The experience simulates the interaction with Knoise at a train station, on a train and, once arrived to destination, with a mobile app.

During the experience qualitative feedback has been gathered through shadowing. After the experience direct feedback has been given by participants by the means of a Premo Test and interviews.

Test 01

Embodied Awareness

Embodied Awareness

Embodied Awareness

The experience

Users are put in front of a reactive visualization that mirrors their movements and tracks their body. A voice narrates how noise pollution can damage citizens' health in multiple scenarios by showing the effects on their reflection.

Technology

  • Kinect - Motion tracking

  • Touch Designer - Generative live visualization

  • Noise Cancelling Headphones - Narration

Feedback

Pros

  • Awareness about noise pollution before and after the experience has increased

  • Users report they are likely to make changes in their daily life

Cons

  • Users felt lowly involved while doing the experience

  • People didn’t feel like the experience was customized on them

Test 02

Train
Feedback

Train
Feedback

Train
Feedback

The experience

Users are asked to sit and have a conversation in a scenario that resemble the interior of a train. A speaker plays an incrementing train noise to make people raise their voices. When a certain threshold is met, a feedback and a prompt are given to make people aware of their behavior and to ask them to change it.

Technology

  • Arduino Nano + Microphones -> Noise threshold detection

  • LEDs -> Feedback

  • Touch Designer -> Visual Prompt

  • Speaker -> Environmental sound

Feedback

Pros

  • The environment suggested that the noise volume was raising, making people lower their voice

  • Users recognized the value of the experience

Cons

  • The position of the feedback was not enough effective

  • The algorythm of the mic should be improved to adapt to background noise

Test 03

Mobile
Application

Mobile
Application

Mobile
Application

The experience

Once out of the train scenario, users are asked to use the application to track their noise exposure. Realizing that the current noise level is too high they use the app once again to find a quieter place to work. As a final step the user can contribute to the noise map by measuring the noise on the spot and check what kind of rewards they can get with the points they earned.

Technology

Figma -> Hi-Fidelity Application Prototype

Feedback

Pros

  • Users recognize the value of the features in the application

  • The overal usability was good: people generally accomplished all the tasks they were given

Cons

  • Flexibility and efficiency of use of the app could improve

  • The app could benefit from shorcuts in the architecture

Gallery